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Physics3D Engine is a lightweight, high-performance 3D physics engine for web browsers built with TypeScript, designed for games, simulations, and interactive applications. It provides full rigid body dynamics, efficient collision detection (AABB, sphere, and box), a versatile force system, and raycast queries within a centralized PhysicsWorld to support real-time gameplay at 60+ FPS. It exposes a simple API (PhysicsWorld, RigidBody, BoxCollider, Vector3D, etc.), supports ES modules, UMD, and CommonJS, and offers quick-start installation and examples to integrate with any rendering engine.
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