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Netick is a free, server-authoritative, state-sync networking solution for Unity, featuring a built-in replay system for easy game replay support. It prioritizes simplicity, consistency, and efficiency with a minimal API that avoids most RPCs, tick-aligned atomic state synchronization, and delta snapshots to reduce bandwidth. It also provides client-side prediction and lag compensation, sandboxing to run server and client in the same Unity project, an abstract transport layer, and a high-performance data-oriented implementation capable of scaling to thousands of objects.
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