Data as of Oct 13, 2026Based on 8,122 AI responses
Reviewed by Dimitry Apollonsky
glTF is a royalty-free specification from Khronos for the efficient transmission and loading of 3D scenes and models by engines and applications. It minimizes asset size and runtime processing and uses a JSON-based core with an optional binary .glb packaging to describe scenes, nodes, cameras, meshes, materials, textures, skins and animations. As of 2022 it is an ISO/IEC 12113:2022 standard, and Khronos provides an extensible ecosystem of extensions and tooling (validator, sample assets, viewer, texture compressor) to support interoperable 3D content.
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