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UnityRuntimeTexture is a Unity asset that provides an abstraction layer on top of Texture2D.LoadImage to create Texture2D objects at runtime from raw PNG and JPEG data. Image data is stored in RuntimeTexture assets and used to generate Texture2D instances on demand, so you can reference RuntimeTexture assets in scripts instead of keeping image files in StreamingAssets. The approach reduces build sizes since PNG/JPEG data is typically smaller than uncompressed textures, eliminates the need to store images in StreamingAssets or manually load them, and supports resizing the textures via the Inspector.
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