Data as of Sep 29, 2026 · Based on 3,106 AI responses · See how Parse measures this
Spatial SDK Audio lets Meta Quest developers play audio in 3D space using Android or Spatial SDK native APIs, enabling both simple background music/UI sounds and advanced 3D positioned audio for immersive experiences. It supports WAV and OGG formats, mono audio for 3D positioning (stereo is allowed for background music and UI sounds), with typical 48 kHz sampling (any multiple of 16 kHz; 44.1 kHz is not supported). It provides an Audio component that attaches to entities to play spatialized audio and a SceneAudioAsset system to load a sound once and reuse it across multiple entities, enabling efficient audio resource management.
<1%No change
of AI answers about Meta Spatial SDK and its rivals. Week of Sep 21
“Meta Spatial SDK: If your VR/MR project avoids a traditional heavy game engine like Unity or Unreal in favor of native Android/Kotlin development, Meta provides spatial audio components natively inside this toolset.”
AI mentioned Meta Spatial SDK in <1% of answers about Meta Spatial SDK and its rivals in the week of Sep 21.
Meta Spatial SDK is a product of Meta.
Excerpts where Meta Spatial SDK appeared in the AI's answer
Meta Spatial SDK: If your VR/MR project avoids a traditional heavy game engine like Unity or Unreal in favor of native Android/Kotlin development, Meta provides spatial audio components natively inside this toolset.