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For a **creative strategist**, the best brainstorming sessions aren't really about “coming up with lots of ideas.” They're about creating the right conditions to **reframe the problem, generate diverse possibilities, and then identify the ideas with strategic potential**. A strong approach is to deliberately alternate…
For a creative strategist, the best brainstorming sessions aren't really about “coming up with lots of ideas.” They're about creating the right conditions to reframe the problem, generate diverse possibilities, and then identify the ideas with strategic potential.
A strong approach is to deliberately alternate between divergent thinking (expand the possibilities) and convergent thinking (evaluate and focus). IDEO describes this as a recurring rhythm rather than a linear process.
Before brainstorming, rewrite the problem as an open-ended question:
“How might we make people excited about trying our new product?” Then create several versions:
This is particularly valuable for strategists because the framing determines the size of the creative territory. IDEO explicitly recommends framing challenges with “How might we…?” questions to open possibilities.
Instead of immediately asking everyone to shout ideas into the room, give everyone 5–10 minutes to write ideas independently.
Then share and build on them.
This prevents the loudest or most senior person from defining the direction too early, and gives quieter participants equal opportunity to contribute.
Great for: agency teams, cross-functional groups, executive stakeholders.
Take an existing idea, campaign, product, experience, or assumption and deliberately manipulate it:
For a creative strategist, this is particularly useful when the team is saying, “We've already explored all the obvious ideas.” SCAMPER forces new perspectives instead of relying on spontaneous inspiration.
Ask:
“Who else has solved a similar problem brilliantly?” But look outside the category.
For example, if you're working on a banking brief, don't only examine other banks. Look at:
Then ask:
“What principle could we steal from this world and translate into ours?” This is one of my favorite methods for strategists because it produces conceptual territories, not just executions.
Ask the team to deliberately create the worst possible solution.
For example:
“How could we make this campaign completely irrelevant to Gen Z?” You'll get ridiculous answers. Then reverse them:
“What's the opposite of that?” A terrible idea can become a surprisingly useful strategic direction. “Worst Possible Idea” is recognized as an ideation technique specifically designed to push teams beyond obvious solutions.
Instead of saying:
“Come up with anything.” Give the team a constraint:
Constraints often increase creativity rather than restrict it.
Put the central challenge in the middle and branch outward:
Brand problem → audience → tensions → behaviors → cultural trends → emotions → occasions → barriers → opportunities
Then keep branching.
Mind mapping is particularly useful when you want to move from a broad strategic problem toward multiple creative territories rather than immediately jumping into campaign ideas.
Give everyone eight minutes to produce eight different ideas.
The important part isn't artistic ability. It's forcing speed and volume.
The first couple of ideas tend to be obvious. The later ones often become stranger and more interesting because the participant has exhausted their default answers. Crazy 8s is commonly used for rapid divergent ideation.
Rather than asking:
“What's a good idea?” make deliberately provocative statements:
The goal isn't necessarily to pursue the provocation. It's to break habitual thinking.
Instead of generating isolated concepts, ask the team to visualize the customer experience from beginning to end:
Before → trigger → interaction → experience → reaction → sharing → aftermath
This is excellent for experiential campaigns, brand experiences, product launches, social campaigns, and customer journeys.
A brainstorming session shouldn't end with:
“Great, we have 147 sticky notes.” You need a deliberate selection phase.
Cluster similar ideas, then evaluate them against criteria such as:
| Criterion | Question |
|---|---|
| Strategic | Does it solve the actual problem? |
| Relevant | Does the audience care? |
| Distinctive | Could anyone else own this? |
| Surprising | Does it create a reaction? |
| Credible | Does the brand have permission to do it? |
| Scalable | Can it become more than one execution? |
| Feasible | Can we actually make it happen? |
| Potential | Could it become bigger than the initial idea? |
Dot voting is useful for quickly identifying favorites, while an impact/effort matrix can help distinguish attractive ideas from actionable ones.
For a 90-minute session, I'd use this structure:
That last step is crucial. You're not trying to leave the room with “the answer.” You're trying to leave with a small number of strategically promising territories worth developing.
Don't brainstorm executions too early.
A creative strategist should ideally move through:
Problem → insight → tension → opportunity → territory → idea → execution
rather than:
“We need a TikTok campaign. What should we do?”
The former creates strategic creativity. The latter tends to create a pile of disconnected tactics.
And when a team gets stuck, change the question, perspective, constraint, or stimulus rather than simply telling people to “be more creative.” That's usually where the breakthrough comes from.
Dot voting is useful for quickly identifying favorites, while an impact/effort matrix can help distinguish attractive ideas from actionable ones.
For a 90-minute session, I'd use this structure:
Effective ideation requires a mix of divergent thinking (generating as many ideas as possible) and convergent thinking (filtering and refining). Here are the top methods a creative strategist can use to lead high-impact brainstorming sessions: - **Crazy Eights** : A fast-paced sketching exercise where participants…
Effective ideation requires a mix of divergent thinking (generating as many ideas as possible) and convergent thinking (filtering and refining). Here are the top methods a creative strategist can use to lead high-impact brainstorming sessions:
Would you like me to help you structure an agenda for an upcoming brainstorming workshop, or do you want to deep-dive into a specific method like SCAMPER for a live project?
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As a creative strategist, effective brainstorming isn't just about throwing random post-it notes on a wall—it is about `orchestrating tension, cultural insights, and diverse cognitive perspectives` to land on disruptive, actionable ideas. The most impactful frameworks used in modern creative strategy balance…
As a creative strategist, effective brainstorming isn't just about throwing random post-it notes on a wall—it is about orchestrating tension, cultural insights, and diverse cognitive perspectives to land on disruptive, actionable ideas.
The most impactful frameworks used in modern creative strategy balance structural rigor with wild divergence:
Would you like a deep dive into how to structure a multi-stakeholder workshop agenda using one of these methods?
For a **creative strategist**, the strongest ideation sessions aren't really about “brainstorming harder.” They're about designing the right conditions and sequence so the team can **expand possibilities, make unexpected connections, and then deliberately narrow toward strong strategic ideas**. A useful principle is:…
For a creative strategist, the strongest ideation sessions aren't really about “brainstorming harder.” They're about designing the right conditions and sequence so the team can expand possibilities, make unexpected connections, and then deliberately narrow toward strong strategic ideas.
A useful principle is: diverge first, converge second. Design-thinking practice explicitly separates generative/divergent thinking from analytical/convergent thinking; mixing them too early tends to make people self-censor or settle on the first plausible answer.
Don't begin with:
“Let's brainstorm some campaign ideas.” Instead, frame the challenge around the audience and desired change:
“How might we make [audience] feel that [brand/product] is the easiest way to [desired outcome]?” Or deliberately change the frame:
A well-defined challenge gives creativity something to push against.
One of my favorite methods for strategy teams is silent ideation first.
Give everyone 5–10 minutes to independently write ideas before anyone talks. Then share and build on them.
This prevents the loudest or most senior person from establishing the direction too early and gives quieter thinkers equal space.
A simple format:
The basic principle is supported by IDEO's emphasis on generating lots of ideas before judging them.
When the team is stuck, don't ask for ideas. Ask a better question.
For example:
Problem: People think the category is boring.
Instead of:
“How do we make our brand more exciting?” Try:
One strategic insight can produce dozens of creative territories when you keep reframing the question.
SCAMPER is particularly useful when you're iterating on an existing concept rather than starting from zero. It asks you to:
For example, take a traditional product launch and ask:
What could we reverse about a launch? What could we eliminate? What could we combine with something completely unexpected? What could we adapt from another industry? The value is that you're no longer waiting for inspiration—you've created prompts that force the brain to explore different dimensions.
This is especially powerful for a creative strategist, because strategy often becomes more interesting when ideas cross categories.
Pick an unrelated stimulus:
Then ask:
“What could our brand learn from this?” For example:
Brand problem: Get Gen Z to care about insurance.
Stimulus: Video games.
Potential territory:
Insurance becomes a “loadout” that protects different aspects of your life. The goal isn't necessarily to copy the stimulus. It's to import its behavioral logic.
This is fantastic when the room is overly cautious.
Ask:
“What is the absolute worst campaign we could make?” People suddenly become very creative.
You'll get things like:
Then reverse them:
“What's the interesting insight hiding inside that terrible idea?” It works because the team temporarily removes the pressure to be clever or correct.
Ask:
“Who has already solved a problem like this?” Not necessarily in your industry.
For example:
Challenge: Make people wait excitedly for a product.
Look at:
Then identify the underlying mechanism rather than copying the execution.
This can lead to much more distinctive strategy because you're borrowing patterns, not campaigns.
Don't let the brainstorm become a two-hour conversation.
Get ideas out of people's heads and onto a wall—physical or digital.
Use:
IDEO specifically recommends making ideas visual, alongside deferring judgment, building on others' ideas, and going for quantity.
A terrible sketch can actually communicate an idea better than five minutes of explanation.
This may be the most important facilitation technique.
Don't do this:
Idea → critique → defense → another idea → critique → exhaustion. Instead:
“Give me 50 possibilities.”
“What patterns are emerging?”
“What else could each territory become?”
“Which territories have strategic potential?”
“How could we make those territories extraordinary?”
IDEO's core rules explicitly recommend deferring judgment, encouraging wild ideas, building on others' ideas, and prioritizing quantity.
Counterintuitively, constraints can make ideation better.
Try:
Then remove the constraint and see which ideas survive.
Don't simply ask:
“Which idea do we like?” Score concepts against predetermined criteria such as:
| Criterion | Question |
|---|---|
| Strategic fit | Does it solve the actual business problem? |
| Audience relevance | Would the audience care? |
| Distinctiveness | Could anyone else credibly do it? |
| Cultural potential | Does it connect to something larger? |
| Brand fit | Does it feel unmistakably ours? |
| Creative stretch | Does it move beyond the obvious? |
| Execution potential | Could this become something substantial? |
This turns ideation into strategic decision-making, rather than a vote for whoever had the most charismatic idea.
If I were facilitating a creative-strategy session, I'd use something like this:
0–5 min — Frame Define the challenge, audience, insight and desired outcome.
5–10 min — Stimulate Introduce cultural references, provocative questions, examples or an unexpected stimulus.
10–20 min — Silent divergence Everyone generates ideas independently.
20–30 min — Share + build Combine, remix and extend ideas. No criticism yet.
30–40 min — Forced creativity Run SCAMPER, “worst idea,” constraints or analogy prompts.
40–50 min — Cluster Identify emerging territories rather than individual executions.
50–57 min — Converge Evaluate territories against strategic criteria.
57–60 min — Define next steps Choose 2–3 territories to develop—not necessarily one final answer.
That structure preserves the most important distinction: the first half is about increasing the number and diversity of possibilities; the second is about increasing their quality and strategic relevance.
The best creative strategists don't rely on one “killer brainstorming technique.” They build an ideation system:
Insight → provocative question → divergent thinking → unexpected stimulus → recombination → strategic filtering → development.
And they deliberately protect the divergent phase from premature criticism. IDEO's current brainstorming guidance still emphasizes exactly this combination of psychological openness, visual thinking, collaboration and quantity.
If you're running these sessions professionally, I'd particularly prioritize brainwriting + How Might We + forced connections/analogies + SCAMPER + structured convergence. That combination gives you much more range than simply putting ten people in a room and saying “come up with ideas.”
A creative strategist’s best brainstorming sessions usually combine **divergent thinking** (generating many possibilities) with **structured frameworks** (turning ideas into useful concepts). The goal is not just “more ideas,” but better strategic options that connect to audiences, culture, business goals, and…
A creative strategist’s best brainstorming sessions usually combine divergent thinking (generating many possibilities) with structured frameworks (turning ideas into useful concepts). The goal is not just “more ideas,” but better strategic options that connect to audiences, culture, business goals, and execution realities.
Avoid starting with:
“What ideas do we have?” Start with a reframed challenge:
A strong problem frame creates a more productive creative space.
Instead of letting the loudest voices dominate:
Why it works:
This is especially useful for strategy teams where everyone has different expertise.
SCAMPER helps transform a familiar concept by forcing different perspectives: Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse.
Example for a campaign idea:
Great for:
Creative strategists often find stronger ideas by identifying tensions:
Audience desire vs. current reality
Examples:
The strongest concepts often live inside these contradictions.
Ask:
“What is the worst campaign we could possibly create?” Examples:
Then reverse the answers.
This lowers pressure and often reveals assumptions that need challenging.
Ask:
Borrowing patterns from unrelated fields is a powerful creativity trigger.
Before generating ideas, immerse the team in:
Good stimulus creates better associations than a blank page.
Have everyone create rough concepts quickly:
The objective is exploration, not polished design.
A common mistake is judging too early.
Use two phases:
The best ideas need refinement.
For each shortlisted idea, define:
A useful template:
Because people believe/feel ______, we will help them ______ by creating ______.
0–10 min: Review brief + audience insight 10–20 min: Cultural tension mapping 20–40 min: Individual idea generation 40–55 min: SCAMPER expansion 55–70 min: Group clustering and naming themes 70–85 min: Develop top 3 concepts 85–90 min: Select next steps
The strongest creative strategists rarely rely on a single brainstorming technique—they create a system that moves from insight → exploration → transformation → selection → concept development.
The best ideas need refinement.
For each shortlisted idea, define:
A useful template:
Because people believe/feel ______, we will help them ______ by creating ______.
0–10 min: Review brief + audience insight 10–20 min: Cultural tension mapping 20–40 min: Individual idea generation 40–55 min: SCAMPER expansion 55–70 min: Group clustering and naming themes 70–85 min: Develop top 3 concepts 85–90 min: Select next steps
The strongest creative strategists rarely rely on a single brainstorming technique—they create a system that moves from insight → exploration → transformation → selection → concept development.
Effective brainstorming and ideation for a creative strategist require a blend of `divergent thinking (generating volume) and convergent thinking (filtering for strategic impact)`. Here are the best methods broken down by phase and approach: 1. Provocation and Reversal (SCAMPER)
Effective brainstorming and ideation for a creative strategist require a blend of divergent thinking (generating volume) and convergent thinking (filtering for strategic impact).
Here are the best methods broken down by phase and approach:
Community Perspectives
Strategists and creators often note that psychological safety and structured constraints matter more than the raw tool itself.
I found that starting with the worst possible idea completely shifts the room's energy and removes the pressure of being clever.
SCAMPER forces you out of a creative rut because it gives your brain a specific mechanical lever to pull instead of staring at a blank wall.
If you'd like, I can:
Let me know what you want to focus on next.
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For a **creative strategist**, the best ideation sessions aren't simply about generating *more* ideas. They're about creating the conditions for **different, strategically relevant ideas**, then knowing how to turn the strongest ones into concepts worth pursuing. I’d use a **diverge → stretch → converge** system,…
For a creative strategist, the best ideation sessions aren't simply about generating more ideas. They're about creating the conditions for different, strategically relevant ideas, then knowing how to turn the strongest ones into concepts worth pursuing.
I’d use a diverge → stretch → converge system, combining several methods rather than relying on one brainstorming technique.
Before brainstorming, reframe the brief into an open-ended opportunity.
Instead of:
“How do we get more people to use our product?” Try:
“How might we make using our product feel irresistible to someone who doesn't think they need it?” A good prompt should be:
This is arguably the strategist's most important contribution to the session: the quality of the question determines the quality of the idea space.
Don't immediately ask, “What ideas do we have?”
That tends to reward whoever is fastest, loudest, or most senior.
Instead, give everyone 5–10 minutes of silent ideation first. Brainwriting is particularly effective because everyone generates ideas simultaneously and can subsequently build on others' thinking. The classic 6-3-5 format has six participants generate three ideas every five minutes, passing them around for successive rounds.
This is especially useful when:
Once you have the obvious ideas, deliberately change the lens.
For example, ask:
This is essentially constraint-driven creativity: instead of asking the brain to “be creative,” you give it a new set of rules to work against.
When the team has a handful of decent ideas but isn't getting to anything exciting, don't start over.
Take an existing idea and ask:
This is particularly good for creative strategy because you can take a strategically sound but ordinary territory and systematically push it toward something more distinctive.
Early in ideation, “Yes, and…” prevents premature criticism.
“What if the campaign was a fictional customer-support hotline?” “Yes, and what if the hotline actually became the campaign?” Later, switch modes:
“What if we couldn't use advertising at all?” “No—but what if we could turn customers themselves into the media?” That transition matters. Divergent thinking needs psychological permission; convergent thinking needs critical judgment.
Edward de Bono's Six Thinking Hats is useful when a team keeps approaching a problem from the same perspective.
You deliberately separate modes of thinking:
The value isn't necessarily in literally wearing six hats; it's in preventing the team from mixing critique, emotion, facts, and invention at the same moment.
Ask:
“What is the worst possible idea we could come up with?” Generate 10 terrible ideas.
Then ask:
“What makes each one terrible?” And finally:
“Could we reverse any of those characteristics?” This lowers the pressure to produce a brilliant idea immediately and often reveals interesting strategic territory.
For example:
Terrible idea: Make customers sit through a 45-minute product tutorial.
→ Why terrible? Too long, boring, demanding.
→ Reverse it:
Potential idea: Create a product experience that teaches the customer something valuable in 45 seconds.
The point isn't the terrible idea itself; it's using it to escape conventional thinking.
Instead of asking for solutions, give the team deliberately provocative statements:
“The product should disappear.” “The campaign should work without the brand name.” “Make the audience the protagonist.” “Turn the problem into the entertainment.” “What if our competitor disappeared tomorrow?” “What if we weren't allowed to advertise?” Then ask the team to respond.
This is one of my favorite techniques for creative strategy, because it connects abstract strategy with concrete creative possibilities.
A common mistake is:
Idea → “That won't work.” → next idea. Instead, run two distinct phases.
Generate as many possibilities as possible.
Then evaluate them against strategic criteria.
For example, score each idea from 1–5 on:
| Criterion | Question |
|---|---|
| Strategic fit | Does it solve the actual problem? |
| Audience relevance | Would the audience care? |
| Distinctiveness | Does it feel meaningfully different? |
| Emotional power | Does it make people feel something? |
| Brand fit | Could this brand credibly own it? |
| Potential | Can the idea become more than one execution? |
| Feasibility | Can we realistically make it happen? |
Importantly, don't evaluate too early. Research on structured ideation methods such as 6-3-5 emphasizes separating the generation process from later clustering and prioritization.
Don't end the session with:
“Everyone put a dot next to your favorite idea.” Instead, take the top 3–5 territories and ask:
“If this were the answer, what could it become?”
For each idea, develop:
That last question is particularly powerful.
I'd structure it something like this:
0–10 min — Frame Share the brief, audience insight, tension and “How Might We?” question.
10–20 min — Individual thinking Everyone independently generates ideas.
20–35 min — Brainwriting / build-on Participants expand and mutate one another's ideas. The 6-3-5 technique is a particularly structured version of this.
35–50 min — Provocations Run 3–5 radically different lenses:
50–65 min — Group exploration Cluster ideas into territories and identify emerging patterns.
65–75 min — Stretch Take the strongest territories and ask: “What's the more unexpected version?”
75–85 min — Converge Score against strategic criteria.
85–90 min — Commit Select 2–3 concepts and define exactly what happens next.
The best creative strategists don't necessarily run the most energetic brainstorming sessions.
They create a system in which:
Good brief → diverse perspectives → lots of ideas → deliberate disruption → strategic filtering → stronger concepts.
And I'd particularly avoid the classic “let's get everyone in a room and throw ideas around for an hour” approach. Structured methods such as brainwriting exist precisely because unstructured verbal brainstorming can allow dominant voices and turn-taking to constrain participation.
If you're leading these sessions professionally, the real skill is knowing which ideation method to deploy for the specific problem—not memorizing a long list of brainstorming games.
The point isn't the terrible idea itself; it's using it to escape conventional thinking.
Instead of asking for solutions, give the team deliberately provocative statements:
“The product should disappear.” “The campaign should work without the brand name.” “Make the audience the protagonist.” “Turn the problem into the entertainment.” “What if our competitor disappeared tomorrow?” “What if we weren't allowed to advertise?” Then ask the team to respond.
This is one of my favorite techniques for creative strategy, because it connects abstract strategy with concrete creative possibilities.
A common mistake is:
Idea → “That won't work.” → next idea. Instead, run two distinct phases.
Generate as many possibilities as possible.
Then evaluate them against strategic criteria.
For example, score each idea from 1–5 on:
| Criterion | Question |
|---|---|
| Strategic fit | Does it solve the actual problem? |
| Audience relevance | Would the audience care? |
| Distinctiveness | Does it feel meaningfully different? |
| Emotional power | Does it make people feel something? |
| Brand fit | Could this brand credibly own it? |
| Potential | Can the idea become more than one execution? |
| Feasibility | Can we realistically make it happen? |
Importantly, don't evaluate too early. Research on structured ideation methods such as 6-3-5 emphasizes separating the generation process from later clustering and prioritization.
Don't end the session with:
“Everyone put a dot next to your favorite idea.” Instead, take the top 3–5 territories and ask:
“If this were the answer, what could it become?”
For each idea, develop:
Creative ideation requires a blend of structure and chaos. Here are the top methods a creative strategist can use to run high-impact brainstorming sessions: - **Crazy Eights** : A fast-paced sketching exercise where participants fold a paper into eight rectangles and must sketch eight distinct ideas in eight minutes.…
Creative ideation requires a blend of structure and chaos. Here are the top methods a creative strategist can use to run high-impact brainstorming sessions:
Would you like me to dive deeper into how to structure a 60-minute agenda for one of these methods, or do you need help tailoring them for a remote vs. in-person team?
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As a **creative strategist** , running an effective brainstorming and ideation session isn't about sitting in a room waiting for lightning to strike—it’s about engineering the conditions for breakthrough thinking. The best methods combine strategic rigor with divergent, messy creativity. Here are the top methods used…
As a creative strategist , running an effective brainstorming and ideation session isn't about sitting in a room waiting for lightning to strike—it’s about engineering the conditions for breakthrough thinking. The best methods combine strategic rigor with divergent, messy creativity.
Here are the top methods used by leading strategists to drive high-impact ideation:
If you want, I can:
Provide a step-by-step agenda for a 60-minute ideation workshop Share tips on how to filter and prioritize the ideas after the session Give examples of how to handle difficult or dominant personalities in the room
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For a **creative strategist**, the best ideation sessions usually aren't about simply “getting everyone to brainstorm.” They’re about **creating the right conditions for divergent thinking, then deliberately narrowing toward strategically useful ideas**. I’d use a mix of these methods: ## 1. Start with a sharp “How…
For a creative strategist, the best ideation sessions usually aren't about simply “getting everyone to brainstorm.” They’re about creating the right conditions for divergent thinking, then deliberately narrowing toward strategically useful ideas.
I’d use a mix of these methods:
Before generating anything, reframe the challenge as an opportunity.
Instead of:
“How do we make this campaign better?” Try:
“How might we make people feel that this brand understands them before they even realize they have a need?” A good prompt should be specific enough to create direction, but open enough to permit surprising answers. SAP, for example, recommends establishing a clear problem statement before beginning 6-3-5 brainwriting.
Strategist's trick: Create 3–5 different framings of the same problem and brainstorm against each one. You'll often discover that the framing, rather than the ideation technique, is the biggest source of breakthrough ideas.
This is one of my strongest recommendations for teams.
Instead of immediately asking everyone to shout ideas into the room, give people 5–10 minutes to generate ideas silently and independently.
The classic 6-3-5 method has six people write three ideas in five minutes, then pass them to another participant, who builds on them. A complete cycle can generate up to 108 idea entries in about 30 minutes.
Why it's valuable:
Research comparing ideation approaches has found advantages for structured brainwriting, including hybrid 6-3-5 approaches.
Best for: campaign concepts, positioning, product ideas, content territories, brand activations.
When the team has already generated some ideas but they're feeling predictable, use SCAMPER.
Take an existing idea and ask:
SCAMPER is specifically designed as a set of provocative lenses for transforming existing products, services, problems, or ideas.
Example: If you're brainstorming a coffee brand campaign:
“What if we eliminate the coffee?” That seemingly ridiculous question could lead to an idea about the ritual, conversation, productivity, or social identity surrounding coffee rather than the beverage itself.
That's often where strategic creativity gets interesting.
This is particularly useful when a team is being overly cautious.
Ask everyone to intentionally generate:
“What is the worst possible idea we could launch?” Give them 3–5 minutes.
Then ask:
“What makes these ideas terrible?” And finally:
“Is there anything inside these terrible ideas that could actually be interesting?” It lowers evaluation anxiety and gets people comfortable being unconventional.
You can also reverse it:
“What would we do if we weren't allowed to be boring?”
Counterintuitively, constraints can make brainstorming better.
Instead of:
“Come up with a campaign.” Try:
Then generate ideas.
Research on Six Thinking Hats has also found that structured thinking modes and time pressure can increase the number and flexibility of ideas.
Strategic benefit: Constraints force the team to solve the actual problem instead of producing generic “big ideas.”
One of my favorite techniques for strategists is cross-industry inspiration.
Ask:
“How would [Netflix / Nike / a luxury hotel / a gaming company / a political campaign / a museum / a streetwear brand] solve this?” Then deliberately transfer the principle—not the execution.
For example:
“What could a luxury hotel teach us about onboarding users?” You aren't copying hospitality. You're looking for behavioral or experience principles that can be transplanted into your problem.
This is especially powerful for brand strategy because it breaks the team out of category conventions.
Once you have ideas, deliberately force the group to look at them from different perspectives.
The classic framework uses different “hats” for different modes of thinking—for example, factual analysis, emotion, caution, and optimism.
For a creative strategy session, I might simplify it to:
This is particularly useful after divergent ideation, because it prevents the team from killing an idea prematurely with one person's criticism.
Give everyone a sheet divided into eight sections.
8 minutes. 8 ideas.
One minute per idea.
Crucially, ask people to sketch rather than explain.
This works particularly well for:
The time constraint prevents people from polishing their first idea for 20 minutes.
During the generative phase, establish one rule:
Don't say “yes, but.” Say “yes, and…” or “what if…” “That's impossible because…” is useful later.
During divergence, it kills momentum.
For example:
Person A: “What if the brand let customers design the product?”
Person B: “That would be operationally impossible.”
Instead:
Person B: “What if customers could design the next campaign instead?”
Now you're building rather than defending.
Put two unrelated concepts together and make the team find the connection.
For example:
Luxury brand × TikTok creator economy Banking × dating apps Fast food × subscription services Museum × gaming Then ask:
“What principle from A could fundamentally change B?” This is excellent for finding unexpected strategic territories, rather than simply generating executions.
This is probably the most important overall structure.
Don't mix ideation and evaluation.
A strong session looks like:
10–15 min
Define the problem, audience, insight and creative challenge.
20–40 min
Brainwriting, SCAMPER, Crazy 8s, provocations, forced connections.
No judging.
10–15 min
Group similar ideas into territories.
You'll often discover that 50 ideas actually represent 5–7 underlying concepts.
15–20 min
Evaluate against explicit criteria:
Research on team creativity emphasizes that generating ideas isn't enough; teams also need effective processes for evaluating and selecting them.
Take the best 2–3 territories and ask:
“How could we make this dramatically more interesting?” That's where the strategist becomes particularly valuable.
If I were facilitating a creative strategy workshop, I'd probably run:
0–10 min — Context + challenge Share the insight, audience tension and “How Might We?”
10–15 min — Individual provocation Everyone independently writes 5 ideas.
15–25 min — 6-3-5-style brainwriting Build on each other's ideas silently.
25–35 min — Provocation round Use SCAMPER + constraints + “worst idea.”
35–45 min — Cluster Group ideas into strategic territories.
45–52 min — Vote Everyone independently selects their strongest concepts.
52–60 min — Develop Take the top 2–3 and turn them into rough creative territories.
The key principle is:
Don't ask people to “be creative.” Give them different cognitive jobs. Generate → distort → combine → challenge → cluster → choose → develop.
That's much more reliable than putting six people around a table and saying, “Okay, guys, any ideas?”
“What principle from A could fundamentally change B?” This is excellent for finding unexpected strategic territories, rather than simply generating executions.
This is probably the most important overall structure.
Don't mix ideation and evaluation.
A strong session looks like:
10–15 min
Define the problem, audience, insight and creative challenge.
20–40 min
Brainwriting, SCAMPER, Crazy 8s, provocations, forced connections.
No judging.
10–15 min
Group similar ideas into territories.
You'll often discover that 50 ideas actually represent 5–7 underlying concepts.
15–20 min
Evaluate against explicit criteria:
Research on team creativity emphasizes that generating ideas isn't enough; teams also need effective processes for evaluating and selecting them.