Data as of Sep 19, 2026 · Based on 306 AI responses from ChatGPT Search and Google AI Mode · See how Parse measures this
Many major game studios and publishers operate dedicated investment teams to fund early-stage gaming startups, technology, and platforms. Leading options include Sony (via
Sony Innovation Fund),
Tencent (via its global investment team), ( Ventures), and . These companies often prioritize long-term strategic alignment and distribution potential rather than just financial returns.
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Tencent is among the most prolific investors in the gaming sector. They often take significant equity stakes in studios to support live-ops, global distribution, and platform technology.
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Yes. A handful of major game publishers/studios have operated dedicated venture/investment programs. The important distinction is that some are **true corporate VC funds**, while others are **strategic investment funds or publishing/accelerator programs**. Studio / publisher | VC / investment arm | What it invests in…
Yes. A handful of major game publishers/studios have operated dedicated venture/investment programs. The important distinction is that some are true corporate VC funds, while others are strategic investment funds or publishing/accelerator programs.
| Studio / publisher | VC / investment arm | What it invests in | Relevance to a gaming startup |
|---|---|---|---|
| Sony / PlayStation | Sony Ventures / Sony Innovation Fund | Broad technology, entertainment, AI, gaming-adjacent startups | High — Sony has a dedicated venture organization and has invested in 170+ companies across its fund family. Sony Sony |
| Ubisoft | Ubisoft RADAR | Independent game studios, initially focused on Quebec | Very high for indie/game-development startups. RADAR launched as a $10M fund and provides financing plus mentorship. Ubisoft News Ubisoft Montréal |
| Riot Games | Underrepresented Founders Program | Gaming startups and programs, particularly founders historically underrepresented in the industry | High, although it's more a targeted investment program than a conventional VC fund. Riot initially committed $10M. Riot Games Riot Games |
| Ubisoft | Ubisoft LUMEN / White Star Capital investment | Quebec creative-technology companies | Medium–high. Ubisoft committed $5M to a White Star Capital fund focused on Quebec's creative-tech ecosystem. Ubisoft Montréal Ubisoft Québec |
| Sony | Sony Innovation Fund 4 | Emerging technology startups across sectors | Medium–high, particularly if your startup has a technology/entertainment angle. Sony's newest fund began investing in 2026. Sony |
Sony is probably the clearest example of a major game-company parent with a genuine CVC platform. Sony Ventures operates multiple funds; Sony says its fund family had more than $450M in assets and 170+ investments as of its 2024 disclosure, spanning entertainment and technology among other areas. Its latest fund, Sony Innovation Fund 4, began operations in April 2026.
Ubisoft is unusually relevant if you're specifically looking for game-studio investment. Ubisoft RADAR was explicitly created to finance independent game studios, with financing available at pre-production, finishing, and commercialization stages.
Riot's program is somewhat different. Its Underrepresented Founders Program is explicitly designed to invest in gaming startups and programs supporting underrepresented founders. Riot says it initially committed $10M and subsequently incorporated the program into its broader investment portfolio.
There are important strategic-investment activities around these companies, but I wouldn't automatically classify them as having a standalone game-focused VC arm.
For example, EA has EA Partners, which works with independent studios and provides resources/expertise, but EA describes it as a publishing/partnership division rather than a VC fund.
Tencent is an especially important investor in gaming, but its investment activity is structured differently from the classic "game studio has its own VC arm" model. Likewise, Microsoft/Xbox and Nintendo have made strategic investments and partnerships without necessarily operating a dedicated gaming VC fund comparable to Sony Ventures.
If you're raising for a gaming startup, I can also put together a much more useful list of 20–30 gaming-focused VCs and corporate investors that actually write checks into startups, including typical stage/check size, geography, notable portfolio companies, and whether they invest pre-seed/seed.
Several major game publishers, platform holders, and massive entertainment conglomerates maintain dedicated corporate venture capital (CVC) arms, strategic investment divisions, or specialized venture initiatives to fund gaming…
Several major game publishers, platform holders, and massive entertainment conglomerates maintain dedicated corporate venture capital (CVC) arms, strategic investment divisions, or specialized venture initiatives to fund gaming startups.
Major industry players with active corporate venture or strategic investment footprints include:
(Note: If you are looking at dedicated gaming-focused institutional VCs founded by industry veterans rather than direct publisher balance sheets, look into top independent specialists like Bitkraft Ventures, Makers Fund, Griffin Gaming Partners , or Play Ventures.)
Are you looking for strategic publisher capital to help with future distribution/publishing rights, or would you prefer independent gaming VCs that won't tie you to a specific ecosystem? Tell me your genre or platform (PC, mobile, web3, spatial) and I can narrow down the best fits.
Several major game publishers and platform holders operate dedicated corporate venture capital (CVC) arms, strategic balance-sheet investment divisions, or specialized partnership funds. Rather than acting as generalist financial investors, they typically use these arms for strategic pipeline access, tech integration,…
Several major game publishers and platform holders operate dedicated corporate venture capital (CVC) arms, strategic balance-sheet investment divisions, or specialized partnership funds. Rather than acting as generalist financial investors, they typically use these arms for strategic pipeline access, tech integration, or securing publishing rights.
If you're pitching, let me know:
I can help you narrow down which of these strategic arms best fits your current stage.
Yes. If by “venture capital arm” you mean a **dedicated corporate venture-capital (CVC) vehicle that makes minority/startup investments**, rather than simply a studio occasionally investing in another company, there are several notable examples. ### The strongest examples Studio / gaming company | VC arm | What it…
Yes. If by “venture capital arm” you mean a dedicated corporate venture-capital (CVC) vehicle that makes minority/startup investments, rather than simply a studio occasionally investing in another company, there are several notable examples.
| Studio / gaming company | VC arm | What it invests in | Why it matters for a startup |
|---|---|---|---|
| Sony / PlayStation | Sony Innovation Fund / Sony Ventures | Tech, entertainment, gaming, platforms, AI, etc. | One of the deepest-pocketed strategic investors in the ecosystem; SIF currently reports $430M+ AUM across its vehicles. Sony Innovation Fund Sony |
| Bandai Namco Entertainment | Bandai Namco 021 Fund | Game studios, new IP, entertainment technology | Particularly relevant if you're building a game studio or IP. Its investment mandate explicitly includes game-development studios worldwide; its capacity was expanded to ¥6B+ (~$40M) in 2025. note(ノート) Bandai Namco 021 Fund |
| KRAFTON (PUBG) | KRAFTON Ventures | Games and technology/startups | A genuine dedicated investment structure: KRAFTON has KRAFTON Ventures entities plus the KRAFTON Ventures Fund. KIND KIND |
| Riot Games | Riot's investment programs / URF | Game studios and gaming startups | Riot committed $10M+ to its Underrepresented Founders Program and has invested in numerous studios, including Twin Drums, Carry1st, Wabisabi Games and others. Riot Games Riot Games |
| Tencent | Tencent Investment / Tencent Investment Platform | Games, internet, technology, entertainment | Arguably the biggest strategic gaming investor globally, although its investment operation is broader than a traditional gaming-specific VC fund. |
| Sony Interactive Entertainment | Hero Projects / SIE strategic investment | Game developers, particularly emerging-market studios | More of an incubator + project investment model than conventional VC. Sony describes the India Hero Project as providing project-based investment, mentorship and training. Sony Interactive Entertainment |
Sony is probably the clearest “major platform + serious VC” example. Sony Innovation Fund is explicitly a corporate VC organization, with multiple investment vehicles and more than $430M in AUM. Its portfolio now includes gaming-focused investments such as Minit Games and gametech company ReadyCode.
Bandai Namco is unusually relevant to an actual game studio. The 021 Fund says explicitly that it invests from pre-seed through later stages and targets both entertainment startups and game-development studios. Its portfolio includes SuperGaming, DeepMotion, Mirrativ, Phoenixx and Look North World.
KRAFTON is another one I'd put high on your target list. Its corporate structure actually includes KRAFTON Ventures and KRAFTON Ventures Fund, rather than merely having a business-development team that does occasional investments.
Riot is somewhat different. It has made direct strategic investments in gaming companies and operates a dedicated founder-investment program, but I wouldn't characterize it as a conventional standalone VC fund in quite the same way as Sony or Bandai Namco. Riot itself says its URF program has invested in 15 game studios.
I'd prioritize the strategic investors roughly like this:
If you tell me what kind of gaming startup you're building (game studio, infrastructure/tooling, AI, UGC, esports, consumer app, etc.) and your stage/amount you're raising, I can make you a 20–30 investor target list ranked by fit, including the specific partners/funds and recent gaming investments.
KRAFTON is another one I'd put high on your target list. Its corporate structure actually includes KRAFTON Ventures and KRAFTON Ventures Fund, rather than merely having a business-development team that does occasional investments.
Yes. If you mean **major game publishers/studios that operate a dedicated corporate venture-capital (CVC) arm or fund**, rather than simply making occasional strategic investments, there are several worth knowing. ### The most relevant ones Company | Venture arm / fund | What they tend to invest in | Fit for a gaming…
Yes. If you mean major game publishers/studios that operate a dedicated corporate venture-capital (CVC) arm or fund, rather than simply making occasional strategic investments, there are several worth knowing.
| Company | Venture arm / fund | What they tend to invest in | Fit for a gaming startup |
|---|---|---|---|
| Sony / PlayStation | Sony Ventures / Sony Innovation Fund | Games, entertainment, AI, creator tech, infrastructure, consumer tech | ⭐⭐⭐⭐⭐ |
| Bandai Namco | Bandai Namco 021 Fund | Games, IP, UGC, AI, new entertainment, creator platforms | ⭐⭐⭐⭐⭐ |
| Nexon | Nexon Partners / Kona Global IP Investment Partnership | Early-stage game studios, globally scalable IP, live service | ⭐⭐⭐⭐⭐ |
| NetEase | NetEase Capital | Game studios and broader technology | ⭐⭐⭐⭐ |
| MTG | MTG VC Fund | Gaming, esports, interactive entertainment | ⭐⭐⭐⭐ |
| KRAFTON | Strategic/CVC-style investment activities | Game studios, game IP, gaming technology | ⭐⭐⭐⭐ |
| Tencent | Tencent Investment / corporate investment ecosystem | Game studios, platforms, technology | ⭐⭐⭐⭐ |
| SEGA Sammy | Corporate investment / CVC activities | Games, entertainment, media and technology | ⭐⭐⭐ |
| Square Enix | Corporate investment / startup initiatives | Games, entertainment, Web3/technology | ⭐⭐⭐ |
A few deserve special attention.
Sony Group Corporation is probably the biggest strategic investor on this list. Its Sony Innovation Fund / Sony Ventures organization has multiple funds and has invested in more than 170 companies historically. Its portfolio includes gaming companies such as Minit Games, Noodle Cat Games and STAN. Sony says its newer fund, Sony Innovation Fund 4, is specifically designed for stronger strategic alignment with Sony's businesses.
Best if: you're building game technology, AI/UGC infrastructure, social gaming, entertainment tech, or a game studio with potential strategic value to PlayStation/Sony.
Bandai Namco Entertainment has one of the clearest examples of a game-company-specific CVC fund: Bandai Namco 021 Fund.
It's particularly interesting because the fund explicitly targets games and new entertainment, including AI, UGC, Gen Z/Alpha experiences and C2C/creator platforms. Its stated target range is pre-seed through later stage, with a historical target of roughly ¥1B/year and ¥10M–¥500M investment tickets.
The fund is still actively investing in 2026; recent portfolio activity includes STAN, SuperGaming, Look North World and other entertainment startups.
Best if: you're building a studio, UGC game, gaming social platform, new IP, or technology that can plug into a large entertainment/IP company.
Nexon is especially interesting right now.
In June 2026, Nexon announced a five-year, ₩250 billion (~$180M) investment program for early-stage Korean game studios through Nexon Partners and the Kona Global IP Investment Partnership. The strategy is explicitly about finding promising game IP and studios early and potentially developing those relationships into larger partnerships.
Best if: you're a game studio with proprietary IP, particularly an early-stage team building a globally scalable game.
NetEase has a genuine investment arm, NetEase Capital, and has used it for direct investments in game studios. For example, NetEase's own IR materials document NetEase Capital investing $2.5M in Finnish studio Reforged Studios.
Best if: you're a game studio looking for strategic capital, publishing relationships, or access to the Asian market.
Modern Times Group is a slightly different case because its investment strategy is unusually explicit: MTG says its VC fund backs entrepreneurs in gaming, esports and interactive entertainment, and that it has supported 15+ startups in the US and Europe.
I'd divide these into three buckets:
Dedicated gaming CVC / highly startup-oriented
Large corporate VC with meaningful gaming exposure
Strategic investors rather than conventional VC
That distinction matters because having a corporate investment department doesn't necessarily mean there's an open VC program you can pitch.
If you're actually raising for your startup, I'd prioritize Sony Ventures, Bandai Namco 021, Nexon Partners, MTG and KRAFTON depending on what you're building. Bandai Namco and Nexon are particularly compelling if you're an actual game studio rather than gaming infrastructure.
If you tell me what your startup does (studio, game, gaming SaaS, AI, UGC, esports, etc.) and your stage/raise, I can make you a target list of ~20 gaming CVCs + traditional gaming VCs, with typical check size, stage, geography, portfolio examples, and whether they accept cold pitches.
It's particularly interesting because the fund explicitly targets games and new entertainment, including AI, UGC, Gen Z/Alpha experiences and C2C/creator platforms. Its stated target range is pre-seed through later stage, with a historical target of roughly ¥1B/year and ¥10M–¥500M investment tickets.
The fund is still actively investing in 2026; recent portfolio activity includes STAN, SuperGaming, Look North World and other entertainment startups.
Best if: you're building a studio, UGC game, gaming social platform, new IP, or technology that can plug into a large entertainment/IP company.
Nexon is especially interesting right now.
In June 2026, Nexon announced a five-year, ₩250 billion (~$180M) investment program for early-stage Korean game studios through Nexon Partners and the Kona Global IP Investment Partnership. The strategy is explicitly about finding promising game IP and studios early and potentially developing those relationships into larger partnerships.
Best if: you're a game studio with proprietary IP, particularly an early-stage team building a globally scalable game.
NetEase has a genuine investment arm, NetEase Capital, and has used it for direct investments in game studios. For example, NetEase's own IR materials document NetEase Capital investing $2.5M in Finnish studio Reforged Studios.
Best if: you're a game studio looking for strategic capital, publishing relationships, or access to the Asian market.
Modern Times Group is a slightly different case because its investment strategy is unusually explicit: MTG says its VC fund backs entrepreneurs in gaming, esports and interactive entertainment, and that it has supported 15+ startups in the US and Europe.
I'd divide these into three buckets:
Dedicated gaming CVC / highly startup-oriented
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**Several major game publishers and platform holders operate dedicated corporate venture capital (CVC) arms or strategic investment divisions that actively back gaming startups, tech infrastructure, and emerging studios.** Rather than standard independent venture capital firms, these corporate entities invest…
Several major game publishers and platform holders operate dedicated corporate venture capital (CVC) arms or strategic investment divisions that actively back gaming startups, tech infrastructure, and emerging studios.
Rather than standard independent venture capital firms, these corporate entities invest balance-sheet capital to secure early access to technology, platforms, and content pipelines.
If you're targeting funding for your startup, let me know:
I can help tailor a list of dedicated independent gaming VCs (like Bitkraft or Play Ventures) or strategic publishers that match your vertical.
Yes. A handful of major game publishers/studios have **dedicated corporate venture-capital (CVC) arms or investment funds**. If you're fundraising for a gaming startup, these are particularly worth knowing: Studio / publisher | Venture arm | What they tend to care about --- | --- | ---
Yes. A handful of major game publishers/studios have dedicated corporate venture-capital (CVC) arms or investment funds. If you're fundraising for a gaming startup, these are particularly worth knowing:
| Studio / publisher | Venture arm | What they tend to care about |
|---|---|---|
| Sony | Sony Ventures / Sony Innovation Fund | Games, entertainment, creator economy, AI, deep tech, consumer tech |
| KRAFTON | KRAFTON Ventures | Game studios, gaming tech, AI, consumer/internet |
| Riot Games | Riot Games' venture investments | Gaming, esports, creator/community infrastructure and adjacent consumer tech |
| Bandai Namco Entertainment | Bandai Namco Entertainment 021 Fund | Games, digital entertainment, IP, metaverse/next-gen entertainment |
| SEGA | SEGA SAMMY CVC | Strategic investments related to games and entertainment |
| Ubisoft | Strategic Innovation Lab / Entrepreneurs Lab | Startups in games, entertainment, Web3, social/interactive technology |
1. KRAFTON Ventures — probably one of the most directly relevant if you're building a game studio. KRAFTON has an actual venture structure, including KRAFTON Ventures and KRAFTON Ventures Fund, and has invested directly in game studios. Its financial disclosures also show investments across numerous gaming-focused venture funds.
2. Bandai Namco 021 Fund — a particularly clear example of a game publisher creating a dedicated startup investment fund. Bandai Namco launched it in 2022 specifically to accelerate startup investment and new entertainment/IP opportunities.
3. Sony Ventures — much larger and broader than a gaming VC. Sony's venture platform has been investing since 2016; as of 2024 it reported more than $450M in AUM and 170+ portfolio companies. In 2026 Sony launched Sony Innovation Fund 4, targeting a final fund size above ¥20B. Sony Sony The important distinction is that Sony's fund isn't exclusively gaming—it's a broader strategic technology/entertainment investor.
4. Riot Games — Riot has made direct venture investments and has explicitly described venture investment as part of its corporate-development activities. Its Underrepresented Founders Program alone initially committed $10M to gaming startups and subsequently became part of Riot's broader investment portfolio.
5. SEGA SAMMY — less visible internationally, but its corporate venture-capital function does make strategic investments. SEGA describes its CVC department as conducting investments based on SEGA SAMMY's business strategy.
Don't conflate "has invested in startups" with "has a VC arm." For example, Ubisoft's Entrepreneurs Lab is primarily a startup accelerator/support program rather than a conventional VC fund. Ubisoft has worked with dozens of startups through it, but I wouldn't put Ubisoft in the same category as KRAFTON Ventures or Bandai Namco 021 Fund.
Likewise, EA Partners is a publishing/partnership program for independent studios, not a VC fund.
If you're actively raising, I can also give you a ranked list of ~20 gaming-focused corporate VCs and strategic investors, including typical check size, stage, geography, notable portfolio companies, and which ones are most likely to fund a startup at pre-seed/seed.
Several major game publishers and tech giants maintain dedicated corporate venture capital (CVC) arms or active strategic investment divisions that regularly fund early-stage game studios, interactive entertainment, and gametech infrastructure. Here are the major players in the space and how they approach startup…
Several major game publishers and tech giants maintain dedicated corporate venture capital (CVC) arms or active strategic investment divisions that regularly fund early-stage game studios, interactive entertainment, and gametech infrastructure.
Here are the major players in the space and how they approach startup investments:
If you'd like, let me know:
I can help you pinpoint which of these specific arms or independent gaming VCs would be the best strategic fit to pitch.
Several major game publishers and industry giants operate dedicated Corporate Venture Capital (CVC) arms, strategic investment funds, or active balance-sheet investment wings. Rather than traditional publishing deals, these arms function like standard venture capital to fund early-stage studios, tech infrastructure,…
Several major game publishers and industry giants operate dedicated Corporate Venture Capital (CVC) arms, strategic investment funds, or active balance-sheet investment wings. Rather than traditional publishing deals, these arms function like standard venture capital to fund early-stage studios, tech infrastructure, AI, and platform tools.
Major industry players with established investment vehicles or active venture arms include:
(Note: While pure-play dedicated gaming venture firms like BITKRAFT Ventures, Makers Fund, Griffin Gaming Partners , and Hiro Capital are not owned by game studios, they frequently feature major game publishers and industry executives as their primary Limited Partners.)
To help tailor this for your fundraising strategy, tell me:
I can help narrow down which specific investors align best with your stage.
Yes. If you mean **major game publishers/studios that operate a dedicated corporate venture-capital (CVC) vehicle or investment arm**, there are several worth knowing. The landscape is especially interesting if you're fundraising for a gaming startup because these investors can bring **publishing, distribution, IP,…
Yes. If you mean major game publishers/studios that operate a dedicated corporate venture-capital (CVC) vehicle or investment arm, there are several worth knowing. The landscape is especially interesting if you're fundraising for a gaming startup because these investors can bring publishing, distribution, IP, platform access, and strategic partnerships in addition to capital.
| Game company | VC / investment arm | What they tend to invest in | Particularly relevant for |
|---|---|---|---|
| Sony / PlayStation | Sony Ventures / Sony Innovation Fund | Entertainment tech, gaming, AI, infrastructure, consumer tech | Game tech, AI, creator tools, entertainment |
| Tencent | Tencent Gameplay Innovation Fund + broader Tencent investment ecosystem | Game studios, innovative game concepts, game tech | Game studios, platforms, live service, China/Asia |
| Bandai Namco | Bandai Namco 021 Fund | Games, UGC, AI, XR, Web3, new entertainment/IP | Games, UGC, social gaming, entertainment |
| KRAFTON | KRAFTON Ventures | Games, game tech and broader technology | Game studios, game infrastructure, AI |
| Nexon | Nexon Partners / strategic venture funds | Early-stage game developers and IP | Game studios, new IP |
| Riot Games | Riot's startup investment programs / strategic investing | Gaming ecosystem, developers, technology | Game studios, gaming infrastructure, esports |
| NCSOFT | Corporate strategic investment | Game studios and new IP | AAA/PC/console/mobile studios |
| Square Enix | Corporate venture/strategic investing | Game infrastructure, Web3, entertainment tech, studios | Game tech and gaming startups |
Sony Group Corporation has one of the more substantial CVC operations in the industry: Sony Innovation Fund / Sony Ventures.
It's broader than gaming—the fund invests across entertainment, deep tech, enterprise tech, fintech, etc.—but gaming and entertainment are strategically important. Sony says the platform has over $430M AUM, with funds investing from early through later stages.
Interestingly, its 2026 portfolio activity includes investments in gaming startups such as Minit Games, ReadyCode, STAN, Jabali and YOAKE entertainment.
For a gaming startup: probably one of the highest-value strategic investors to have on your target list, particularly if you touch PlayStation, entertainment IP, AI, game infrastructure, or creator technology.
Tencent is arguably the giant of strategic gaming investment. Its Tencent Gameplay Innovation Fund (TGIF) explicitly exists to back game teams pursuing innovative concepts and new genres.
Tencent also has a much broader investment operation, so its gaming investments don't necessarily come through one single "Tencent VC" brand.
For a startup: particularly interesting if you're building a game studio, game technology, live-service infrastructure, or something with international/Asian expansion potential.
This is one of the clearest examples of a true gaming CVC fund.
Bandai Namco Entertainment launched the Bandai Namco Entertainment 021 Fund in 2022 and subsequently expanded it. Its mandate covers games and new entertainment, including AI, UGC, emerging-market content and technologies.
The original structure targeted roughly ¥1B/year / ¥3B over three years, with investment tickets from roughly ¥10M–¥500M.
The fund is still active: its 2026 activity includes investments and projects around gaming, creators and entertainment.
For a gaming startup: this is a particularly good one to investigate if your pitch involves UGC, social gaming, IP, anime/manga, creators, AI or new entertainment formats.
KRAFTON has a dedicated KRAFTON Ventures structure. KRAFTON's corporate filings explicitly list KRAFTON Ventures and Krafton Ventures Fund as investment entities.
KRAFTON has also become increasingly aggressive about strategic investments in game companies and new IP.
For a startup: very relevant if you're building a game studio, particularly PC/console, multiplayer, shooter, or globally oriented IP.
Nexon is an especially interesting one right now.
In June 2026, Nexon announced that its investment arm Nexon Partners would invest approximately ₩188.8B (~$122M) over five years into early-stage Korean game developers through a new venture fund created with Kona Venture Partners.
That makes Nexon one of the more obvious targets if you're an early-stage game studio—especially if you have potentially valuable original IP.
Riot Games has made strategic investments in the broader gaming ecosystem rather than operating a conventional standalone VC fund in the same mold as Sony Ventures.
One notable example was Riot's $10M Underrepresented Founders Program, which funded startups and programs supporting underrepresented game developers; Riot subsequently expanded its commitment beyond the initial $10M.
I'd categorize Riot as strategic gaming investor/program rather than traditional CVC, but it's absolutely worth having on a gaming-startup investor map.
NCSOFT is another major strategic investor.
It has been making direct investments in game studios—for example, its $3.5M seed investment in Sweden's Moon Rover Games and its investment in Austin-based AAA studio emptyvessel.
It's more accurate to call this strategic corporate investing than a classic VC fund, but from a founder's perspective the distinction isn't particularly important: NCSOFT can write strategic checks into game companies.
Square Enix has also become an active strategic investor, although its structure is less straightforward than Sony's or Bandai Namco's.
For example, Square Enix participated in Pragma's $12.75M round alongside Greylock, Upfront and Insight.
It's worth approaching if you're building game infrastructure, developer technology, blockchain/entertainment technology, or new game IP.
For a gaming startup, I'd split the targets into tiers:
Tier 1 — definitely research
Tier 2 — highly strategic depending on your product
And there are some important non-studio gaming VCs you should put alongside them—e.g. BITKRAFT, Griffin Gaming Partners, Makers Fund, Play Ventures, Konvoy, LVP, Hiro Capital, and London Venture Partners. Those can actually be more founder-friendly as lead investors because gaming is their primary investment mandate.
The key distinction is that a strategic gaming CVC often isn't just evaluating your return potential. They're also asking: Can this company create value for our games, platform, IP, distribution network, or future business? That can make them exceptionally useful—or a poor fit—depending on what you're building.
If you tell me what your startup does (game studio vs. game-tech/SaaS vs. consumer gaming platform), stage, and approximate raise, I can make you a 20–30 investor target list ranked by fit, including check sizes, geography, portfolio companies, and who to approach first.
Tencent is arguably the giant of strategic gaming investment. Its Tencent Gameplay Innovation Fund (TGIF) explicitly exists to back game teams pursuing innovative concepts and new genres.
Tencent also has a much broader investment operation, so its gaming investments don't necessarily come through one single "Tencent VC" brand.
For a startup: particularly interesting if you're building a game studio, game technology, live-service infrastructure, or something with international/Asian expansion potential.
This is one of the clearest examples of a true gaming CVC fund.
Bandai Namco Entertainment launched the Bandai Namco Entertainment 021 Fund in 2022 and subsequently expanded it. Its mandate covers games and new entertainment, including AI, UGC, emerging-market content and technologies.
The original structure targeted roughly ¥1B/year / ¥3B over three years, with investment tickets from roughly ¥10M–¥500M.
The fund is still active: its 2026 activity includes investments and projects around gaming, creators and entertainment.
For a gaming startup: this is a particularly good one to investigate if your pitch involves UGC, social gaming, IP, anime/manga, creators, AI or new entertainment formats.
KRAFTON has a dedicated KRAFTON Ventures structure. KRAFTON's corporate filings explicitly list KRAFTON Ventures and Krafton Ventures Fund as investment entities.
KRAFTON has also become increasingly aggressive about strategic investments in game companies and new IP.
For a startup: very relevant if you're building a game studio, particularly PC/console, multiplayer, shooter, or globally oriented IP.
Nexon is an especially interesting one right now.
In June 2026, Nexon announced that its investment arm Nexon Partners would invest approximately ₩188.8B (~$122M) over five years into early-stage Korean game developers through a new venture fund created with Kona Venture Partners.
That makes Nexon one of the more obvious targets if you're an early-stage game studio—especially if you have potentially valuable original IP.
Riot Games has made strategic investments in the broader gaming ecosystem rather than operating a conventional standalone VC fund in the same mold as Sony Ventures.
One notable example was Riot's $10M Underrepresented Founders Program, which funded startups and programs supporting underrepresented game developers; Riot subsequently expanded its commitment beyond the initial $10M.
I'd categorize Riot as strategic gaming investor/program rather than traditional CVC, but it's absolutely worth having on a gaming-startup investor map.
NCSOFT is another major strategic investor.
It has been making direct investments in game studios—for example, its $3.5M seed investment in Sweden's Moon Rover Games and its investment in Austin-based AAA studio emptyvessel.
It's more accurate to call this strategic corporate investing than a classic VC fund, but from a founder's perspective the distinction isn't particularly important: NCSOFT can write strategic checks into game companies.
Square Enix has also become an active strategic investor, although its structure is less straightforward than Sony's or Bandai Namco's.
For example, Square Enix participated in Pragma's $12.75M round alongside Greylock, Upfront and Insight.
It's worth approaching if you're building game infrastructure, developer technology, blockchain/entertainment technology, or new game IP.